Version 1.1 Released. A Bit Harder Than Before...


Hey you guys! I got a new update I can show ya! So let me show you each part of the game I updated.

-Added a Autofire Mode, which makes it so you don't have to hold the shoot button all the time. Just go to the pause menu (by pressing P) and it'll show you the option to turn it on or off. It is off by default, so you will have to keep doing this process again and again when you open the game. I think this is a great edition, and will let more people enjoy my game more comfortably

Now for the big changes to the overall gameplay:

-The White and Black Ship spawn in higher and lower positions.
-The Rank Score Goals are now higher. It'll be harder to reach the ranks

Dodge Mode
-For every wave, there is a chance that a second ship will spawn. There's even a chance that a second one can spawn at the start of the round. >:)
-The Red Ship and Laser Ships spawn in eariler rounds now.

Normal Gameplay
-New Game + is now harder, with having a chance to spawn another enemy, just like Dodge Mode!
-Final boss spawns more enemies and
-More bullets spawn during his attacks

And Lastly, the smaller changes:
-Removed the division behind the enkills variable which controls the timer for each round. I removed this to save tokens. And it didn't effect overall gameplay.
-Made the Avocado give 1200 points, since I don't want another pickup to also give you 1500 points

Thanks for reading this moment's update log, and reach for the stars 🌟

(P.S. The image attached is an early version of the cover art I have now. It has an unused enemy on it. The Eye! Menacing, I know. And it also has another rendition of the Mouth boss. It does look a lot cooler, but it wouldn't look good, as it would be covered by the yellow text)

Files

Kelzar (HTML) Play in browser
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kelzarv1_1.p8.png 38 kB
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Kelzar (Windows) 998 kB
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Kelzar (Mac) 7.3 MB
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Kelzar (Linux) 760 kB
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Kelzar (RasPi) 2.1 MB
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